

While there are various articles online on how to make Bluestacks NOT lag and you could do the inverse, I doubt it would be fun experience. If the game developer used an existing third-party engine with standard input, there may be settings which can change touch lag performance externally but basically would mean hacking the game. The games are play tested at a standard frame rate (most likely 30 or 60 fps on Android) and would only have "easy modes" like "slow-mo" or "bullet time" modes if designed from the start.

Games are typically designed with a minimum performance requirement so they can run the physics and graphics engines for their content. touch a button but takes to long to respond, or have jerky rendering performance. Probably not, or if it was "slower" it would be "laggy" and have poor input performance, i.e.
